MQ:BtG Production

How to Apply

You may apply for or inquire about positions by sending an e-mail to:

jobs@illfoundedmind.com

or to the manager(s) listed within the position. If you are formally applying for a position then please indicate/include:

  • What specific position you are applying for
  • What kind of work you would like to do.
  • What is your background knowledge and experience
  • What is your availability
  • And give samples of your previous work.


Only the positions listed below are available sorry :-(

Currently Available Positions

Pixel Artist

Last Updated
April 14 2005
Required Skills
Samples of pervious work
Knowledge of Isometric Pixel Art
Required Tools
Will be provided.
Description:
Pixel Artists are fundamental to this production. As a pixel artist you will be producing on or more of the following: characters sheets, monster sprites, tilesets, and miscellanies effects. The graphics you produce will have a strong effect on the overall game. Even if you do not have a lot of spare time just let us know if you are interested in the position.
Manager(s)
1wingedangel (email: N/A)

Programmer

Last Updated
April 14 2005
Required Skills
Samples of pervious work.
Lua Scripting for PSP.
Must be able to work well with others.
Preferred Skills
Prior experience with programming video games.
Required Tools
SONY PSP with Lua Player Support.
Description
Programmers will be exclusively done in Lua scripting language for psp. You must have a firm understanding of optimization and object oriented programming (OOP). You must be able follow directions and complete a task when given to you.
Manager(s)
TheEmulatorGuy@illfoundedmind.com

Writer

Last Updated
April 14 2005
Required Skills
Samples of pervious work
Must be able to work well with others
Must be able to think creativity
Preferred Skills
N/A
Required Tools
Will be provided
Description
Writers will be composing various portions of MG:BtG storyline. The general overview of the story is already written but as a writer you will be breaking down this storyline into actually scenes with dialogue that will then be handed to the level designers.
Manager(s)
Kion@illfoundedmind.com
Knives@illfoundedmind.com

 
jobs.txt · Last modified: 2006/10/06 10:49
 
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