:: news ::
 Our Developers: [heroux ~ creative director] [theemulatorguy ~ programmer] [soulkiller ~ programmer] [aceofspades14 ~ game advicer] [nintendude ~ music director] [knives ~ storyline director] [kion ~ dialogue director] [legendary ~ lead concept artist] [rivethed ~ lead digital artist] [sparda ~ lead pixel artist] [master kagato ~ dialogue manager]
 
Disabled
 
We are a collection of ill-founded minds who's handles are broken links to artist, coders, and thinkers the likes never before seen. We explore, we seek, and we create objects for the good of the united. This is our manifesto.
 
Our current goal is a full length RPG called Meeku’s Quest™ – Beyond The Gateway™.
If are interested in learning more about MQ:BtG head over to the productions page.
If you are interested in joining the team check out the jobs section.
 

illfoundedmind forums are back up and running.

 
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The development forums will be down for the next 24 hours. This is because we are implementing an upgrade to the system that should be easily noticeable ;) . Please be patient, thank you.

 
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The illfoundedmind forum is quite stagnant right now, but we are still alive. If you were unaware, Meeku’s Quest is a (free) 3D RPG for the PSP with a unique story and battle system. If you would like to help out, join the forum and introduce yourself. ~TheEmulatorGuy

 
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There has been a slight change. Please welcome our new logo, his name is “Ouroboros” and you will be able to see him soon all over our site. You can read more about the meaning of this behind this deep rooted logo at Wikipedia.

 
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Well, whatever holidays you celebrate or don’t we hope their enjoyable!

 
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Its all programming and getting a finished GGD (game design document) for Meeku’s Quest(tm) here. We would like to apologize to any users that have been trying to join the development team and have had a hard time doing so. We are currently NOT accepting any new members, until we develop the project further and it is important for us to focus on these issues.

If you feel that you would still make a valuable addition to the team you can email heroux at:
heroux[at]illfoundedmind[dot]com

For those fans looking for some action stay tuned!

 
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IFM and partners are working on redesigning the core engine of the game, to it final state. So far we have come up with many concept ideas as to what modifcations will be made. Posted below are some example screenshoots. Please feel free to comment on these. Here is a list of modifcation that will be made to the engine (if you have a modifcation you would like to see added please post it as a comment. Thanks

Run
- Stamina deterimined
New Character Selection Method (never before seen)
Action Command Window
Interaction Command
Cancel Moves ability
Live Battle system
- Wait Times
- Recovery times
Improved Skill Selection
More will be added, please don’t forget to comment (that includes members, all comments will be taken into account, thanks).

 
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Do to certain massive spamming of IFM public comment system many comments have been deleted. Feel free to comment once again in peace. As for those who were spamming our system likewise action have been set into place.

 
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“”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”
Tech Demo v0.031
OFFICAL RELEASE DATE: July, 23, 2005
NOTES: No sample levels
“”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”
- 90% of engine redone
- camera output system added
- camera rotation features added (R1 & L1)
- autodetect resource
- global map file information supported
- auto object types (for object handling)
- auto load libs files
- resources added (not used)

Please download recommended file. If the download for some reason does not run use scrambled file. 

Download Recommend File:
mqbtg_v0.31.zip (8.7 MB bytes)

Download Scrabled File:
download.zip (17.3 MB bytes)

 
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Here is a little something to look forward to. The MQ:BtG engine will haver a new release this monday. There has been a few features that will add to game play. The engine will be release with open source development in mind.

 
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